Hotel Nazary - [Mod Map]
COD: Black Ops 3
I've put a lot of focus on designing this map using easily understandable visual language. Different colors were used to signify different Cover Heights for the players: Standing, Crouching , Prone and Full Cover.
(I’ve added GIFs and images down below to indicate such examples)
I’ve used the official metrics used in Black Ops 3 for scaling the level geometry for all objects in this map.
Any significant point of interests is also clearly identified by unique art and silhouettes that can be viewed from across different sections of the map. Simpler but distinct POI’s such as the courtyard and loading bay were designed to be instantly recognizable and memorable.
The mosque was designed using basic level geometry within the radiant editor. In the final design, it can be positioned on top of a hill to make it more clearly visible and be the main POI used for player’s guidance.